PARA TODA NECESIDAD SIEMPRE HAY UN LIBRO

Imagen de Google Jackets

Python programming for the absolute beginner / Michael Dawson

Por: Tipo de material: TextoTextoDetalles de publicación: Boston, MA : Cengage Learning, c2010Edición: 3rd edDescripción: xxiii, 455 p. : il. ; 24 cmISBN:
  • 1435455002
  • 9781435455009
Tema(s): Clasificación LoC:
  • QA 76 .73 .P98 D39 2010
Contenidos:
Getting started : the game over program -- Types, variables, and simple I/O : the useless trivia program -- Branching, while loops, and program planning : the guess my number game -- For loops, string, and tuples : the word jumble game -- Lists and dictionaries ; the hangman game -- Functions : the tic-tac-toe game -- Files and exceptions : the trivia challenge game -- Software objects : the critter caretaker program -- Object-oriented programming : the blackjack game -- GUI development : the mad lib program -- Graphics : the pizza panic game -- Sound, animation, and program development : the astrocrash game -- Appendix A. The companion website -- Appendix B. Livewires reference
Resumen: "If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle."--Sitio Web Amazon
Etiquetas de esta biblioteca: No hay etiquetas de esta biblioteca para este título. Ingresar para agregar etiquetas.
Valoración
    Valoración media: 0.0 (0 votos)
Existencias
Tipo de ítem Biblioteca actual Biblioteca de origen Colección Signatura topográfica Copia número Estado Notas Fecha de vencimiento Código de barras Reserva de ítems
Libros para consulta en sala Libros para consulta en sala Biblioteca Antonio Enriquez Savignac Biblioteca Antonio Enriquez Savignac COLECCIÓN RESERVA QA 76 .73 .P98 D39 2010 (Navegar estantería(Abre debajo)) 1 No para préstamo Ing. Telematica 030403
Total de reservas: 0

Getting started : the game over program -- Types, variables, and simple I/O : the useless trivia program -- Branching, while loops, and program planning : the guess my number game -- For loops, string, and tuples : the word jumble game -- Lists and dictionaries ; the hangman game -- Functions : the tic-tac-toe game -- Files and exceptions : the trivia challenge game -- Software objects : the critter caretaker program -- Object-oriented programming : the blackjack game -- GUI development : the mad lib program -- Graphics : the pizza panic game -- Sound, animation, and program development : the astrocrash game -- Appendix A. The companion website -- Appendix B. Livewires reference

"If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle."--Sitio Web Amazon

Fondos PIFI Compra 120601 498.61

  • Universidad del Caribe
  • Con tecnología Koha